Appuser Effect System Design Notes
Date: 2025-05-30
Appuser Effect Structure⌗
Appuser Effect
/ \
Appuser Effect
Key Components:
- Appusers: Jobs/Archive - stores records (Appuser Effect)
- Appusers: AppuserSpecialOffers: {Claim, process} - both offer examples of AppuserEffect creation
- AppuserEffects: Jobs: Complex - more appuser effects = more complex
- Player: Appusers: Advice: CeaseReward - shows usage of Appuser Effect + Effect to cease bonus rewards
- Effect should be RewardableSub
Earn Sources⌗
- Fluent
- Presage offers
- Presage Magic Receipts
- Presage surveys
- Revli
- Moshbox/Besitos
- Kruiser
System Flow Diagram⌗
POST Find or Create Find or Create
(send code) → (Idle 24-hour → (appuser archive
Effect) Effect)
Event Processing⌗
Receive Earn Source → Appusers: AppuserEffects: Apply Earn Modifiers
Event (Reward, appuser)
BOOSTED - Add another use reward record
Note: This appears to be technical documentation for a reward/effect system in a software application, detailing how user effects are structured, various earning sources, and the flow of processing rewards and bonuses.